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Complete Skill Build

#1 User is offline   DigiFvck 

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Posted 01 December 2011 - 09:16 PM

copas dari forum luar smoga membantu :rolleyes:

paladin / templar / crusader(PvE/PvP)

-Tier 1-

Shield bash - lv 1, 18mp, 12s cooldown; deals 26 physical damage and stuns for 3 seconds
Info: Deals minor damage and causes stun like it says. This is the starter skill, so the single point in it isn't removable. Great all around skill.
Recommendation: The one point you're forced into the skill is more then enough. The damage scaling is minor and it takes NINE whole skill points to raise the stun time to 4 seconds, not really worth it.

Recover - lv 4, 53mp, 2s cooldown, 2s cast; Heals for 116 hp
Info: It heals minor amounts of HP on yourself or a friendly target.
Recommendation: I ignored this completely as the 2s cast time for such a minor heal just didn't appeal to me. Maybe useful for early grinding, but the points are better in Transference or a defensive skill.

Divine Strike - lv 6, 41mp, 2s cooldown, 2s cast; deals 68 physical damage and decreases move speed by 15 for 6 seconds, deals 150% damage to Demons/Undead
Info: A ranged skill that slows the target decently for a short time. It also does some additional damage to Demon an Undead type monsters. Damage raises slightly each level and the slow increases by 1 point, effect time and Demon/Undead damage do not change.
Recommendation: Not really useful in PvE as you're a melee class. It can be useful in PvP if you're not in move speed enchanted gear and the target is running. I've never used it personally as any RM or DG that is decently skilled can take us out before we even get close. The 2s cast time doesn't help either, as it gives the target more time to run.

Provoke - lv 8, 32mp, 12s cooldown; Increases threat level by 1. Affects enemies within 4 meters
Info: Your main tanking skill, pretty much pulls all attention of mobs onto you until they either die, you die, or a DPS class deals enough damage to pull the aggro away. Repeat casting this often if you fear losing aggro. Threat level increases by 1 each level, range doesn't change.
Recommendation: I, myself, only have 10 points in this. It's been holding aggro well enough for me (even in LMW). This skill is useful even in PvP as it procs Divine Ward charges, shows the crossed swords above stealthed targets, and affects skills like Reflect Blow, Sidestep, etc.

Vanguard - lv 10, 75mp, 6s cooldown, 3s cast, 10 minute duration; Increases physical defense by 63. Increases magical defense by 49. Reduces dodge rate by 1.
Info: It's a self-buff that raises your defenses at the cost of some dodge rate. This skill is your lifeblood for early dungeons and most of your grinding. Defenses raise decently each level, dodge rate reduction raises by 1 every 3 levels.
Recommendation: I used this until the high 40s until I figured out, after talking to a more experienced pally, that the defense boost was pathetic for LMH and above where the mobs deal 400+ damage a hit (as 8 defense = 1 damage reduced, lv 50 Vanguard reduces ~57 phy damage and ~45 mag damage). Great skill for PvE grinding, but not for higher dungeons or PvP.

Transference - lv 12, 56mp, 2 minute cooldown; Adds 50% life leech for 20 seconds.
Info: A self-buff that adds a percentage of damage from your attacks to your hp for a time. Percent healed raises 5% and duration by 2 seconds per level (maxes at 100% leech)
Recommendation: You want at least 6 points (75% leech, 30s duration) in this, if not maxed. This skill is great for grinding as you can gather a few mobs and use skills like judgment and proc the heal once for each target hit. This is a life saver (and your cleric will love you) in dungeons too. PvP is slightly less useful (in mass PvP at least) but still nice for some survivability.

-Tier 2-

Challenge - lv 17, 44mp, 6s cooldown; Deals 76 physical damage. Enemy focuses on player for 3 seconds.
Info: Deals a bit of extra damage and forces the target to target you for a short time (note that the focus effect doesn't work against other players). Damage raises some each level, every 4 levels adds a second of focus time.
Recommendation: I've only used a single point in the skill myself. Whether the extra damage and second of focus will make that much difference, I'm unsure. It's best used in dungeons when Provoke misses a mob or in PvP to proc DW.

Perseverance - lv 19, 80mp. 12s cooldown; Focuses for 12 seconds. Blocks 30% of damage for 3 attacks.
Info: Self-buff that reduces damage from the next 3 attacks by a percentage. Percent blocked raises by 3% per level, attacks blocks do not change.
Recommendation: Easily your best defensive skill. I originally had only 1 point in the skill, but i changed to max it. Quick-cast skill that reduces a percentage of attacks is nice. It has a decent cooldown too. Absolutely needed for dungeons for normal mobs and bosses. Useful for boss mobs (like Mike Jones) in PvE too. Great for PvP to escape from multiple targets or for survivability vs heavy hitters.

Enrage (Passive) - lv 21; Generates 8 threat points per action
Info: Passive skill that (supposedly) increases your threat with each action you perform (assuming this includes normal attacks on a mob). Points generated increases by 8 points per level.
Recommendation: I've heard that this skill doesn't work right, so i haven't used it. If we could get a test on this it'd be nice.

Benediction (Passive) - lv 23; Increases max HP by 65. Increases max MP by 45.
Info: Passive skill that gives an hp/mp boost. Adds 65 HP and 45 MP per level, maxing at 650 HP and 450 MP.
Recommendation: Not worth it. There is no scaling at all and it maxes at a minor amount. You can get better boosts from equip sets and gear reinforcement.

Martyr - lv 25, 112mp, 20s cooldown, 2s cast; Takes 30% of damage dealt to the target up to 1117 for 3 minutes.
Info: Targeted buff that transfers a percentage of damage dealt to the target to yourself, only transfers a certain amount of damage before it must be re-cast. Damage cap raises ~300 per level with decent scaling later and percent of each attack raises by 2% a level.
Recommendation: I've never used this skill, any info given on it would be appreciated. I presume it'd be best used on the cleric though.

Divine Ward - lv 27, 175mp, 5 minute cooldown, 2s cast, 10 minute duration; Blocks the next 2 harmful skills.
Info: Blocks the damage and any effects of a certain number of skills used by enemies. Number of skills blocked raises by 1 per level. (Note that even skills like Provoke and Insight proc charges)
Recommendation: Any Paladin without this maxed is a fool. This skill is what keeps you alive in mass PvP, this also makes dungeon bosses easier on the cleric for part of the fight. Definitely use this if you get jumped by an RM or DG (stun/silence them first if possible).

-Tier 3-

Judgment - lv 32, 199mp, 12s cooldown; deals 306 damage and silences all enemies within 4 meters for 3 seconds. Deals 150% to Demons/Undead.
Info: AoE skill that deals decent damage and silences enemies for a short time. Damage dealt raises fairly well, silence duration, range, and demon/undead damage do not change.
Recommendation: You want at least a single point in this for the silence effect. I recommend maxing though, as it's our only straight damage AoE and it deals nice damage. Excellent for PvE grinding and for dungeon mobs (silence seem to prevent range attackers like White Lion Musketeers from attacking for some reason). Great for PvP, use it on a group and that group has a good chance of dying and their targets surviving.

Reflect Blow - lv 34, 240mp, 20s cooldown; Returns 100% of one attack. Lasts for 20 seconds.
Info: Self-buff that returns a percentage of the damage from the next attack you take. Doesn't seem to proc on normal attacks and even non-damage skills proc it. Seems to only return half damage in PvP. Percent returned raises by 10% per level.
Recommendation: Either 1 point in this or none, though at 54 you could level it to return 150%. Kinda useless in PvE outside of boss mobs, but useful in dungeons vs mobs and bosses. Great in PvP vs RMs and DGs with their spike damage (If you get hit with Maelstorm against a DG, use it and laugh at them as they near one-shot themselves)

Deliverance - lv 36, All mp, 20s cooldown, 1.5s cast; Consumes all of your mana to recover targets HP by 100% of the consumed mana.
Info: Targeted heal that turns any remaining mp into hp (meaning if your max is 1000 and you have 600 remaining, it reduces your mp to 0 and heals yourself or a target by 600). Skills that reduce mp cost (Like Wind Pran buff Tailwind) do not affect this skill as it does not have a set cost. MP to HP conversion raises by 10% per level.
Recommendation: Decently useful skill. Useful if you need a bulk emergency heal. Not great for PvE, but nice in dungeons if your cleric is struggling (or is in danger). Nice in PvP if you can get it off, i usually use it after resurrecting for a quick 1-2k heal so i can get right back to defending.

Onslaught - lv 40, 521mp, 3 minute cooldown, 1.5s cast; Increases physical attack by 68 and move speed by 10. Also adds 60% splash damage to normal attacks. Lasts for 40 seconds.
Info: Self-buff that increases your damage and move speed (does not stack with Cleric's Haste) for a short time. also adds splash damage (enemies within a very short distance of your target take a percentage of damage dealt in addition) to your normal attacks. Physical attack raise increases decently per level, splash damage raises by 2% per level. Move speed increase does not raise.
Recommendation: Until 60 I'd say a single point is fine. The move speed is nice, but useless with a cleric, the splash damage is great for PvE and dungeons (the damage from the splash attacks procs Transference healing). It's nice in PvP for scattering a mass of enemies that are attacking a temple (all the damage popping up, no matter how minor, freaks people out).

Aegis - lv 40, 416mp, 3 minute cooldown, 1.5s cast; Increases physical defense by 893 and magical defense by 703. Adds HP recovery of 73 every 2 seconds. Lasts for 40 seconds.
Info: Self-buff that raises your defenses by a good amount and gives a small heal every 2 seconds, think of it as a super Vanguard but short term. Defenses raise pretty well and Hp recovery raises slightly per level.
Recommendation: This is a decent skill, but the whole defense system weakens it a fair bit. Nice for bosses to make it easier on the cleric and good for PvP if you need to heal and Transference is on cooldown. PvP, i hardly used it unless i was about to rush into a group.

-Tier 5- (Note that these skills require you to have become a Templar and require pieces of caelium for their use, i'll use PoC for pieces of caelium used)

Repentance - lv 51, 249mp, 40s cooldown; Draws a target within 10 meters towards the player and forces it to repent for its misdeeds and immobilizes it for 3 seconds. (PoC: 1)
Info: Pulls a target from a certain distance away towards yourself and binds them in place for a time. The pull seems to not work properly each time and the target may just get bound and not pulled. Bind time raises by 1 and cooldown reduces by 1 every level, range and PoC required raises by 1 every 2 levels.
Recommendaion: THIS.SKILL.IS.AWESOME. This completely changes how distance enemies are fought, it drags the target towards you and prevents it from moving for a time. In PvE, use it to grab an annoying range enemy in your AoE grind. In dungeons, use it on a target you missed Provoke or is ranged (like those diambus in Zant Hell!) In PvP, grab an annoying rift camping RM/DG or pull a cleric from a group. For laughs, turn on PvP and grab an unsuspecting nation-mate! :lol:

(Note that I am only 51 so these next two skills are pure speculation on recommendations)

Stronghold (Passive) - lv 55; Fortifies your stances and grants a 5% chance to reduce all damage by 10%
Info: Passive skill that gives a minor chance to reduce damage by a percent. I'm unsure if this is a chances to reduce damage for a short time or if it's just a chance to reduce a single attack. Chance to reduces raises by 1% and damage reduced raises by 2% per level
Recommendation: I'd say that either way it goes, if you have a spare point, use it here. Who knows, that 5% chance and 10% reduction may save you.

Blades of Aika - lv 59, 1,242mp, 3 minute cooldown, 1.5s cast; Summons an ancient relics to deal damage equivalent to 70% of weapon damage to enemies within 3 meters every second for 20 seconds. Deals 150% damage to Demons/Undead. (PoC: 3)

Info: Self-buff that deals a percent of weapon damage to enemies within 3 meters of yourself. Percent damage raises by 3% and duration raises by 1 every level, PoC required raises by 1 every two levels.

Recommendation: Why not? This seems like it'll be fun to use. Combine this with Onslaught and Transference for major damage and healing. Great for scattering attackers at a temple.


SKILLS


-Required Skills-

Provoke MAX - What use are you as a tank if you can't hold aggro? You must max this. Any lower and you risk your party members "stealing" aggro from you.

Transference Lv1[or higher] - A Paladin with Transference up is near indestructible. Heal yourself every time you do damage.

Perseverance Lv1 [or higher]– Lowers damage by 30%, self-explanatory.

Divine Ward MAX – COMPLETE skill immunity. VERY useful for boss fights where the boss uses painful skills.

Judgment Lv1 [or higher]– A 4m AoE that silences all mobs it hits. A Paladin’s weakness is magic defense, so make it so things can’t cast, even if for a few seconds. Combos VERY nicely with Transference. Full heal in most cases.

Reflect Blow Lv1 - COMPLETELY blocks and then REFLECTS the very next attack on you. Self-explanatory.


-Suggested Skills-

Vanguard MAX – Increases PDEF/MDEF. Self-explanatory. Only get this if you plan on doing dungeons from Lost Mines Elite and BELOW. Afterwards this skill is practically worthless.

Challenge Lv1 [or higher]- High-ish threat skill. Use it to gain aggro on stray mobs while Provoke is on cool down.

Onslaught Lv1 – Grants all normal attacks splash damage. Combos VERY nicely with Transference.

Defiance Lv1 – Grants extra threat. Useful for when you have over-geared damage dealers in your party for boss fights.

Aegis Lv1 [or higher] – Drastically increases your defense and grants a passive heal. Self-explanatory.

Stronghold Lv1 – Has a 5% chance to decrease the damage on you by 10%. (Any higher than this is not suggested unless you have a lot of extra skill points as it scales horribly)

Blades of Aika Lv1 – Basically a smaller, but stronger, version of Shadow Fall centered on you.


-Useless Skills-

Shield Smash [higher than lv1] – Main use is for stun, damage increase is almost unnoticeable. Waste of skill points and mana.

Recover – It is difficult to heal yourself with a 2s casting time skill mid-fight. That’s the cleric’s job.

Enrage – Possibly good in theory, but it seems to be not working correctly.

Benediction – Horrible bonuses compared to extra skill points used.


sumber : http://aika-forum.gp...hp?f=24&t=14884
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#2 User is offline   Coodhet 

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Posted 12 December 2011 - 06:04 PM

jiah...bahasa Inggris??? gmn org mau ngerti om....kasihan yg gak bisa bhs Inggris...wahhaah
terjemahin indo dulu om...Omnya pencinta indo kan???gunakan bahasa indonesia...awhahaha...cuma saran se...wahaha :lol:
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#3 User is offline   AlvinRicardi 

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Posted 12 December 2011 - 09:07 PM

gpp gan itung"blajar
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#4 User is offline   adityaoromeo 

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Posted 24 December 2011 - 06:46 PM

artinya donk gan,tolong diterjemahkan sekalian..!!
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#5 User is offline   Mrsbianca 

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Posted 26 December 2011 - 11:21 AM

Copas gan ?








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#6 User is offline   DigiFvck 

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Posted 29 December 2011 - 11:17 AM

yap. di atas saya sudah tulis klo ini copas dari forum luar :)
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#7 User is offline   Sein 

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Posted 31 December 2011 - 06:30 AM

saya bantu terjemahin ya.. :m027:

Shield bash - lv 1, 18mp, 12s cooldown; Memberikan 26 serangan fisik dan stuns selama 3 detik.
Info: Memberikan minor serangan dan menyebabkan. Ini adalah skill awal, jadi point satu disana tidak dapat dihilangkan. Great all around skill.
Rekomendasi: satu point kalian didalam skill ini sudah cukup. Skala serangan sangat minor dan ini membutuhkan sembilan point untuk membuatnya menjadi stun 4 detik, sangat tidak worthed(percuma).

Recover - lv 4, 53mp, 2s cooldown, 2s cast; Heals sebanyak 116 hp
Info: Memberikan minor heal sebanyak HP(sesuai point pada skill) pada dirimu atau temanmu.
Rekomendasi: gw cuekin skill ini karena 2s cast time cuma untuk sebuah minor heal tidak sebanding. Mungkin berguna untuk awal awal, tapi pointnya lebih baik dipake ke Transference atau defensive skill.

Divine Strike - lv 6, 41mp, 2s cooldown, 2s cast; Memberikan 68 serangan fisik dan mengurangi kecepatan sebanyak 15 selama 6 detik, Memberikan 150% serangan pada Demons/Undead
Info: Skill jarak jauh yang melambatkan target untuk waktu yg sebentar. ini juga memberikan serangan tambahan pada Demon/Undead tipe monster. Serangan meningkat sedikit demi sedikit setiap level dan slow meningkat 1 point, waktu dan serangan pada Demon/Undead tidak berubah.
Rekomendasi: gak terlalu berguna saat PvE karena crusader itu tipe jarak dekat. bisa berguna saat PvP klo kalian tidak menggunakan equip yang enchantnya move speed dan targetnya sering kabur.gw sendiri gak pernah pake ini karena Sniper atau Dual Gunner yang punya skill bisa ngalahin crusader sebelum kita sempat mendekat. 2s cast time juga gak membantu, ini cuma memberikan waktu buat taget untuk kabur.

Provoke - lv 8, 32mp, 12s cooldown; meningkatkan threat level by 1. Mempengaruhi musuh sejauh 4 meters
Info: SKill utama tipe tanker, menarik perhatian mob sampe mereka mati atau, kamu mati, atau suatu kelas DPS Memberikan cukup serangan untuk menarik perhatian mobnya(agro). Pake ini terus klo takut agronya lepas. Threat level meningkat 1 setiap level, jarak tidak berubah.
Rekomendasi: gw sendiri cuma isi 10 point disini. ini udah cukup buat tahan agro buat gw(bahkan di LMW). skill ini sangat berguna bahkan dalam PvP as it procs Divine Ward charges, memperlihatkan crossed swords diatas target yg hiding, dan mempengaruhi skill seperti Reflect Blow, Sidestep, dll.

Vanguard - lv 10, 75mp, 6s cooldown, 3s cast, durasi 10 menit; Meningkatkan defense fisik sebanyak 63. Meningkatkan defense magic sebanyak 49. mengurangi tingkat menghindar sebanyak 1.
Info: ini buff untuk sendiri yang meningkatkan defense dengan mengurangi tingkat menghindar. skill ini adalah sumber hidupmu untuk dungeon pada awal-awal dan saat kalian grinding. Defense meningkat setiap level, pengurangan tingkat menghindar meningkat 1 setiap 3 levels.
Rekomendasi:Gw pake ini sampe 40 sampe gw sadar, saat gw ngobrol sama crusader yg lebih dewa, bahwa peningkatan defense sangat menyedihkan untuk LMH keatas karena mob memberikan 400+ serangan setiap pukulan(8 defense = 1 serangan reduced, lv 50 Vanguard mengurangi ~57 serangan fisik dan ~45 serangan magic). skill yg bagus buat grinding PvE, tapi nggak buat dungeons yg lebih tinggi atau PvP.

Transference - lv 12, 56mp, 2 menit cooldown; Adds 50% life leech for 20 detik.
Info: Buff sendiri yang menambah persentasi serangan dari attacks crusader menjadi darah(HP). jumlah persentari HP yg didapat meningkat 5% dan durasi selama 2 detik setiap level (max 100% leech)
Rekomendasi: crusader butuh sedikitanya 6 point (75% leech, durasi 30s) di skill ini,klo nggak dimentokin. SKill ini bagus buat grinding Karena kalian bisa ngumpulin monster(mob) dan pake skill judgment dan proc the heal once for each target hit. ini penyelamat hidup (dan cleric bakal seneng kalian) dalam dungeon. PvP kurang berguna(in mass PvP at least) tapi masih berguna buat bertahan.


-Tier 2-

Challenge - lv 17, 44mp, 6s cooldown; Memberikan 76 serangan fisik. musuh fokus ke player selama 3 detik.
Info: Memberikan serangan tambahan dan meaksa target untuk menyerangmu untuk beberapa saat(tidak bekerja saat melwan player lain). Serangan meningkat dikit tiap level, setiap 4 level menambagh satu detik waktu fokus.
Rekomendasi:gw cuma isi satu point aja disini. Meskipun serangan tambahan dan detik focus akan sangat berbeda, tapi gw ragu. ini bagus dipake saat dungeon, saat Provoke melewatkan satu mob atau in PvP to proc DW.

Perseverance - lv 19, 80mp. 12s cooldown; Focuses for 12 detik. Blocks 30% of serangan for 3 attacks.
Info: Self-buff yang mengurangi serangan dari 3 attack setelah buff sebanyak persentasi. Percent blocked meningkat sebanyak 3% setiap level, attacks blocks tidak berubah.
Rekomendasi: Mudahnya skill defense terbaikmu. gw sendiri cuma isi satu point disini,tapi gw jadiin max. skill yang castnya cepet serta mengurangi persentase serangan sangat bagus. skill ini memiliki cooldown yang pas. bener-bener butuh saat dungeon untuk normal mobs dan boss. berguna untuk boss mobs (seperti Mike Jones) di PvE. bagus buat PvP untuk kabur dari target yang banyak atau untuk bertahan vs hitters yang sakit.

Enrage (Passive) - lv 21; Generates 8 threat points per action
Info: skill pasif yang (harusnya) meningkatkan threatmu pada setiap aksi yang kau lakukan(anggap ini termasuk serangan biasa pada mob). Points bertambah meningkatkan 8 points setiap level.
Rekomendasigw pernah denger klo skill ini gak bekerja dengan baik, jadi gw g pake. klo kita bisa test, bagus banget .

Benediction (Passive) - lv 23; Meningkatkan max HP by 65. Meningkatkan max MP by 45.
Info: Passive skill yang memberikan penambahan hp/mp. menambahkan 65 HP dan 45 MP setiap level, mentok 650 HP dan 450 MP.
Rekomendasi: kurang berguna. gak ada scalanya sama sekali dan cuma menambah sedikit banget. lu bisa dapetin peningkatan dari set equip dan dari nge+in equip.

Martyr - lv 25, 112mp, 20s cooldown, 2s cast; Menerima 30% dari serangan pada target sampai 1117 selama 3 menits.
Info: buff target yang transfer persentase seranganyang diterima target kepada crusader, cuma transfer serangan dengan jumlah tertentu sebelum dipake lagi. Serangan yang diterima meningkat ~300 setiap level dengan perngurangan skala belakangan dan persentase serangan meningkat 2% setiap level.
Rekomendasi: gw g pernah pake ini skill, klo ada yg pernah pake nih skill bagi-bagi infonya. menurut gw ini bagusnya dipke buat Priest.

Divine Ward - lv 27, 175mp, 5 menit cooldown, 2s cast, 10 menit durasi; Blocks the next 2 harmful skills.
Info: Blocks serangan dan effect-effect negatif dari skill yang digunakan musuh. banyaknya skill yang diblok meningkat 1 setiap level. (Catatan: bahkan skills seperti Provoke dan Insight proc charges)
Rekomendasi: Crusader yang gak mentokin ini tuh tolol. skill ini yang buat lu bertahan di PvP, ini juga ngebuat boss di dungeon jadi gampang bagi Priest sebagai bagian dari tim. Harus gunakan ini klo kalian di-jumped sama Sniper atau DG (stun/silence mereka duluan klo sempat).

-Tier 3-

Judgment - lv 32, 199mp, 12s cooldown; deals 306 damage and silences all enemies within 4 meters for 3 seconds. Deals 150% to Demons/Undead.
Info: AoE skill that deals decent damage and silences enemies for a short time. Damage dealt raises fairly well, silence duration, range, and demon/undead damage do not change.
Recommendation: You want at least a single point in this for the silence effect. I recommend maxing though, as it's our only straight damage AoE and it deals nice damage. Excellent for PvE grinding and for dungeon mobs (silence seem to prevent range attackers like White Lion Musketeers from attacking for some reason). Great for PvP, use it on a group and that group has a good chance of dying and their targets surviving.

Reflect Blow - lv 34, 240mp, 20s cooldown; Returns 100% of one attack. Lasts for 20 seconds.
Info: Self-buff that returns a percentage of the damage from the next attack you take. Doesn't seem to proc on normal attacks and even non-damage skills proc it. Seems to only return half damage in PvP. Percent returned raises by 10% per level.
Recommendation: Either 1 point in this or none, though at 54 you could level it to return 150%. Kinda useless in PvE outside of boss mobs, but useful in dungeons vs mobs and bosses. Great in PvP vs RMs and DGs with their spike damage (If you get hit with Maelstorm against a DG, use it and laugh at them as they near one-shot themselves)

Deliverance - lv 36, All mp, 20s cooldown, 1.5s cast; Consumes all of your mana to recover targets HP by 100% of the consumed mana.
Info: Targeted heal that turns any remaining mp into hp (meaning if your max is 1000 and you have 600 remaining, it reduces your mp to 0 and heals yourself or a target by 600). Skills that reduce mp cost (Like Wind Pran buff Tailwind) do not affect this skill as it does not have a set cost. MP to HP conversion raises by 10% per level.
Recommendation: Decently useful skill. Useful if you need a bulk emergency heal. Not great for PvE, but nice in dungeons if your cleric is struggling (or is in danger). Nice in PvP if you can get it off, i usually use it after resurrecting for a quick 1-2k heal so i can get right back to defending.

Onslaught - lv 40, 521mp, 3 minute cooldown, 1.5s cast; Increases physical attack by 68 and move speed by 10. Also adds 60% splash damage to normal attacks. Lasts for 40 seconds.
Info: Self-buff that increases your damage and move speed (does not stack with Cleric's Haste) for a short time. also adds splash damage (enemies within a very short distance of your target take a percentage of damage dealt in addition) to your normal attacks. Physical attack raise increases decently per level, splash damage raises by 2% per level. Move speed increase does not raise.
Recommendation: Until 60 I'd say a single point is fine. The move speed is nice, but useless with a cleric, the splash damage is great for PvE and dungeons (the damage from the splash attacks procs Transference healing). It's nice in PvP for scattering a mass of enemies that are attacking a temple (all the damage popping up, no matter how minor, freaks people out).

Aegis - lv 40, 416mp, 3 minute cooldown, 1.5s cast; Increases physical defense by 893 and magical defense by 703. Adds HP recovery of 73 every 2 seconds. Lasts for 40 seconds.
Info: Self-buff that raises your defenses by a good amount and gives a small heal every 2 seconds, think of it as a super Vanguard but short term. Defenses raise pretty well and Hp recovery raises slightly per level.
Recommendation: This is a decent skill, but the whole defense system weakens it a fair bit. Nice for bosses to make it easier on the cleric and good for PvP if you need to heal and Transference is on cooldown. PvP, i hardly used it unless i was about to rush into a group.

-Tier 5- (Note that these skills require you to have become a Templar and require pieces of caelium for their use, i'll use PoC for pieces of caelium used)

Repentance - lv 51, 249mp, 40s cooldown; Draws a target within 10 meters towards the player and forces it to repent for its misdeeds and immobilizes it for 3 seconds. (PoC: 1)
Info: Pulls a target from a certain distance away towards yourself and binds them in place for a time. The pull seems to not work properly each time and the target may just get bound and not pulled. Bind time raises by 1 and cooldown reduces by 1 every level, range and PoC required raises by 1 every 2 levels.
Recommendaion: THIS.SKILL.IS.AWESOME. This completely changes how distance enemies are fought, it drags the target towards you and prevents it from moving for a time. In PvE, use it to grab an annoying range enemy in your AoE grind. In dungeons, use it on a target you missed Provoke or is ranged (like those diambus in Zant Hell!) In PvP, grab an annoying rift camping RM/DG or pull a cleric from a group. For laughs, turn on PvP and grab an unsuspecting nation-mate! :lol:

(Note that I am only 51 so these next two skills are pure speculation on recommendations)

Stronghold (Passive) - lv 55; Fortifies your stances and grants a 5% chance to reduce all damage by 10%
Info: Passive skill that gives a minor chance to reduce damage by a percent. I'm unsure if this is a chances to reduce damage for a short time or if it's just a chance to reduce a single attack. Chance to reduces raises by 1% and damage reduced raises by 2% per level
Recommendation: I'd say that either way it goes, if you have a spare point, use it here. Who knows, that 5% chance and 10% reduction may save you.

Blades of Aika - lv 59, 1,242mp, 3 minute cooldown, 1.5s cast; Summons an ancient relics to deal damage equivalent to 70% of weapon damage to enemies within 3 meters every second for 20 seconds. Deals 150% damage to Demons/Undead. (PoC: 3)

Info: Self-buff that deals a percent of weapon damage to enemies within 3 meters of yourself. Percent damage raises by 3% and duration raises by 1 every level, PoC required raises by 1 every two levels.

Recommendation: Why not? This seems like it'll be fun to use. Combine this with Onslaught and Transference for major damage and healing. Great for scattering attackers at a temple.


SKILLS


-Required Skills-

Provoke MAX - What use are you as a tank if you can't hold aggro? You must max this. Any lower and you risk your party members "stealing" aggro from you.

Transference Lv1[or higher] - A Paladin with Transference up is near indestructible. Heal yourself every time you do damage.

Perseverance Lv1 [or higher]– Lowers damage by 30%, self-explanatory.

Divine Ward MAX – COMPLETE skill immunity. VERY useful for boss fights where the boss uses painful skills.

Judgment Lv1 [or higher]– A 4m AoE that silences all mobs it hits. A Paladin’s weakness is magic defense, so make it so things can’t cast, even if for a few seconds. Combos VERY nicely with Transference. Full heal in most cases.

Reflect Blow Lv1 - COMPLETELY blocks and then REFLECTS the very next attack on you. Self-explanatory.


-Suggested Skills-

Vanguard MAX – Increases PDEF/MDEF. Self-explanatory. Only get this if you plan on doing dungeons from Lost Mines Elite and BELOW. Afterwards this skill is practically worthless.

Challenge Lv1 [or higher]- High-ish threat skill. Use it to gain aggro on stray mobs while Provoke is on cool down.

Onslaught Lv1 – Grants all normal attacks splash damage. Combos VERY nicely with Transference.

Defiance Lv1 – Grants extra threat. Useful for when you have over-geared damage dealers in your party for boss fights.

Aegis Lv1 [or higher] – Drastically increases your defense and grants a passive heal. Self-explanatory.

Stronghold Lv1 – Has a 5% chance to decrease the damage on you by 10%. (Any higher than this is not suggested unless you have a lot of extra skill points as it scales horribly)

Blades of Aika Lv1 – Basically a smaller, but stronger, version of Shadow Fall centered on you.


-Useless Skills-

Shield Smash [higher than lv1] – Main use is for stun, damage increase is almost unnoticeable. Waste of skill points and mana.

Recover – It is difficult to heal yourself with a 2s casting time skill mid-fight. That’s the cleric’s job.

Enrage – Possibly good in theory, but it seems to be not working correctly.

Benediction – Horrible bonuses compared to extra skill points used.


nb.
proc gw gtw artinya apa..
gw di terjemahan = gw di forum.. .jadi bukan gw yang bikin,, gw cuma ngartiin.kira2 ya artinya gitu, :m136:
silahkan klo ada yg mau ralat
bingung? apalagi gw :m137: jadi kita sama2 koreksi aja terjemahan gw :m173:

tier3 dst. blakangan ya.. klo lagi senggang gw terusin hehe :m066:
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#8 User is offline   Hazel 

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Posted 31 December 2011 - 08:01 AM

Coba saya bantu di bagian kesimpulannya ya :)

Skill yang menurut post di atas WAJIB diambil adalah:
Provoke aka Mess Incite (MAX), buat apa jadi badak tapi ga bisa narik momon?
Transference aka Holy Blood (Lv 1 atau lebih), skill berguna buat mulihin hp setiap serangan
Perserverance aka Point Defense (Lv 1 atau lebih), serangan yg diterima -30%
Divine Ward aka Protect (MAX), skill yang paling berguna lawan boss/player yang punya skill mematikan
Judgment aka Divine Emission (Lv 1 atau lebih), serangan area dengan efek silence. Sangat berguna bila dikombo dengan skill Holy Blood
Reflect Blow aka Reflect (Lv 1), mengembalikan damage yang diterima, sangat berguna.

Skill yang menurut post di atas boleh diambil:
Vanguard aka Guardian (MAX), skill buff untuk nambah PDEF/MDEF. Berguna untuk L'enfer ke bawah tapi makin ke atas makin gak berasa
Challenge aka Lock On (Lv 1), skill alternatif pengganti Mass Incite
Onslaught aka El Thymos (Lv 1), membuat serangan normal memiliki efek splash(area). Sangat baik dikombinasikan dengan Holy Blood
Defiance aka El Laster (Lv 1), extra threat level. Cocok bila di party ada yang damage nya melebihi threat level kita.
Aegis aka El Aegis (Lv 1 atau lebih), meningkatkan pertahanan dan heal pasif.
Stronghold dan Blades of Aika belum diimplement, karena keduanya skill lv 51 ke atas

Skill yang menurut post di atas gak berguna:
Shield smash aka Rote Shield, cukup level 1 karena fungsinya hanya stun. Jangan buang2 skill point di sini.
Recover aka Remedy, healing itu tugasnya priest, bukan crusader.
Enrage aka ???, ga berguna??
Benediction aka Revelation, bonus nya ga sebanding skill point yang dibutuhkan.
IGN Fafnir - TerraVisit my aika fanfic - The Story of Lakia Part 9 is out.
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#9 User is offline   Fractal 

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Posted 31 December 2011 - 10:42 AM

cuma ada CR?? yg laen donk kk..
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#10 User is offline   Sein 

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Posted 02 January 2012 - 12:38 AM

View PostHazel, on 31 December 2011 - 08:01 AM, said:

Coba saya bantu di bagian kesimpulannya ya :)

Skill yang menurut post di atas WAJIB diambil adalah:
Provoke aka Mess Incite (MAX), buat apa jadi badak tapi ga bisa narik momon?
Transference aka Holy Blood (Lv 1 atau lebih), skill berguna buat mulihin hp setiap serangan
Perserverance aka Point Defense (Lv 1 atau lebih), serangan yg diterima -30%
Divine Ward aka Protect (MAX), skill yang paling berguna lawan boss/player yang punya skill mematikan
Judgment aka Divine Emission (Lv 1 atau lebih), serangan area dengan efek silence. Sangat berguna bila dikombo dengan skill Holy Blood
Reflect Blow aka Reflect (Lv 1), mengembalikan damage yang diterima, sangat berguna.

Skill yang menurut post di atas boleh diambil:
Vanguard aka Guardian (MAX), skill buff untuk nambah PDEF/MDEF. Berguna untuk L'enfer ke bawah tapi makin ke atas makin gak berasa
Challenge aka Lock On (Lv 1), skill alternatif pengganti Mass Incite
Onslaught aka El Thymos (Lv 1), membuat serangan normal memiliki efek splash(area). Sangat baik dikombinasikan dengan Holy Blood
Defiance aka El Laster (Lv 1), extra threat level. Cocok bila di party ada yang damage nya melebihi threat level kita.
Aegis aka El Aegis (Lv 1 atau lebih), meningkatkan pertahanan dan heal pasif.
Stronghold dan Blades of Aika belum diimplement, karena keduanya skill lv 51 ke atas

Skill yang menurut post di atas gak berguna:
Shield smash aka Rote Shield, cukup level 1 karena fungsinya hanya stun. Jangan buang2 skill point di sini.
Recover aka Remedy, healing itu tugasnya priest, bukan crusader.
Enrage aka ???, ga berguna??
Benediction aka Revelation, bonus nya ga sebanding skill point yang dibutuhkan.

enrage dia bilang not working properly? apa iya? udah ada yg nyoba?
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#11 User is offline   Hazel 

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Posted 02 January 2012 - 02:41 AM

Karena gw pernah maen pally gw coba bantu jawab ya.

Gw pernah nyoba naekin itu skill. Pengennya abis provoke, momon nempel terus ama gw karena udah ada skill pasif.
Tapi ujung2nya tiap kali ada cleric nge-heal momon tetep lari ke dia (abis status provoke di momon ilang)
Makanya ujungnya gw tetep provoke ulang. Dari situ udah deh gw reset trus ga pernah gw ambil lagi.
IGN Fafnir - TerraVisit my aika fanfic - The Story of Lakia Part 9 is out.
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#12 User is offline   Reika 

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Posted 07 February 2012 - 01:23 PM

View PostHazel, on 02 January 2012 - 02:41 AM, said:

Karena gw pernah maen pally gw coba bantu jawab ya.

Gw pernah nyoba naekin itu skill. Pengennya abis provoke, momon nempel terus ama gw karena udah ada skill pasif.
Tapi ujung2nya tiap kali ada cleric nge-heal momon tetep lari ke dia (abis status provoke di momon ilang)
Makanya ujungnya gw tetep provoke ulang. Dari situ udah deh gw reset trus ga pernah gw ambil lagi.


kalo begitu ada beberapa skill yang BUG yah di bagian CR, selain enrage itu ada lagi ga???

trus kalo boleh, minta skill buildna donk bwt tipe PVE dan PVP....
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#13 User is offline   AhrimanLorD 

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Posted 05 July 2012 - 09:30 AM

[/quote]
lah kaga dilkanjutin lagi
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#14 User is offline   Reika 

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Posted 27 July 2012 - 10:05 AM

kenapa thread ini ampir tenggelam yaaaaaa????
ayo dong di idupin lagi.. terutama bwt new skill dan buildna....

klo ada yg bs kasih masukan, utk build PVP, PVE solo, PVE party silakan share.....
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